She visits with the intention of selling a hotel inherited from her deceased father, but upon arrival, a seemingly eternal snowstorm hits and a sequence of clichéd events follows… The player controls Nicole, a girl who’s returning to the state after leaving with her mother several years before. Rachel‘s story mainly focuses on family drama. Nicole’s dad cheated on her mother with the titular Rachel - a 16-year-old who became pregnant and (apparently) killed herself in the hotel. Nicole hasn’t been back since it happened, but the plan is to sell the property and offer a good amount of the profits to Rachel’s surviving family as a way of freeing herself from the past.įirst-person exploration and narrative titles such as Rachel have been described as walking simulators. I’m not a fan of the term, but I can’t think of a game more closely fitting the phrase. Two borrowed gimmicks drive the experience here. The first is that Nicole uses her cellphone to repeatedly call a FEMA agent who guides her through the hotel to necessary food, energy and entertainment. Their relationship develops from mistrustful to flirting. During Nicole’s time at the hotel, the eerie atmosphere in dimly lit rooms and matching sound effects keep her (and the player) on their toes. This feeling of impending horror is underscored by clues that leave the player speculating about Rachel, whose suicide is… questionable. As Nicole starts experiencing nightmares, things steer into darker storytelling and build towards a revelation. The suspense created by this direction is the absolute highlight of Rachel. The player is aware of many questions relating to Rachel’s suicide, and I was feeling quite tense in several situations where I wasn’t sure what might be waiting for me behind the next door. It’s a shame, however, that the underwhelming visuals limit the fright - lighting effects are decent at best, and environmental props lack both detail and depth.Īpart from the unimpressive graphics, other shortcomings drag the experience down. ![]() For example, Nicole’s movement is spectacularly slow. As she explores the hotel, calling it a chore to get around is an understatement. The hotel itself consists of three floors and a basement with multiple rooms, hallways and hidden staircases, but only a fraction of it is actually explorable or relevant. There’s no clear map of the hotel, and the next goal Many scattered items can be interacted with, but are useless - books don’t offer text or images, electronics don’t work, and most story items are single-use only. Understanding what they meant or missing part of the dialogue for any reason Is usually evident only from dialogue between Nicole and the FEMA agent. Results in endless searching, or even reloading a save to re-watch the scene.Īfter all was said and done, The Suicide of Rachel Foster remains an intriguing story exploration game with great suspense, and I felt that the conclusion justified the journey. While I was playing Daymare 1998 I had to check the date on the calendar several times.However, despite being captivating at times, I did wish the truth revealed would’ve conveyed more of a message and less of a story. ![]() Yes, because the feeling of having ended up in a time vortex and having awakened in the past was pretty strong. The Invaders Studios, with Daymare, they tried to make us return to the 90s by building an old-fashioned survival horror, that style embodied in the various resident evil e Silent Hill. And in reality, the birth of this title is due precisely to the existence of Resident Evil, or to be more precise, to the second chapter: Daymare 1998 is the result of a remake attempt of Resident Evil 2. ![]() Let's find out together step-by-step in this one review for console how it behaves, reminding you that the title was already out on PC at the end of last summer.Īn attempt appreciated by Capcom herself, who complimented the local boys for the quality of the sections that were shown. The introduction to the game takes place with a respectable cinematic, which suggests a dense plot, full of intrigue and betrayal. Needless to say, clichés and phoned moments will be present, after all they are the classic of the genre. But trust me, what is at the bottom is not quite so predictable. And, if like me, you are a fan of final twists, there will be bread for your teeth.ĭetroit Become Android: The Awakening / The RebellionĪ few seconds after starting and we are already in the shoes of our first playable character. Yes, I said first: Daymare, in the course of the adventure, puts us in the shoes of three different characters. In this case, it's not so much the plot that doesn't work, but the depth of the characters.Īnd, to be honest, it turned out a bit like they had put the script David Cage: it works one in three.
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